GLSL Cloaking Shader
Dec 2010The Predator/Doom Style cloak shaders are a GLSL shader that I wrote to replace the boring translucent effect commonly used in the open source Doom port GZDoom. The first 2 pictures show the classic versions that I made to mimic the original Doom style of fuzz/cloak effect. The second set of 2 pictures if a modified version I made, the one makes the monster have a sort of TV static invisibility, and the other combines the static with a larger scale jittering effect.
GZDoom can be downloaded here, and Doom can be bought here or a free fan made version can be downloaded here
To view the effect press tilde and type "summon spectre" in the console, to select the different effects go into the Options\Display Options\OpenGL Options\Preferences and switch between the various "Fuzz Styles". The effects will still animate while the menu is open. |
Type: Demo
Requires:
OpenGL 3.3+ Windows XP sp2 Game Any Doom engine game Downloads: Source
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Zero Worm Hole
Mar 2001The Worm Hole is a graphical demo I made of two worm holes colliding to form a single large worm hole. It was build off an attempt I made at creating a Mandelbrot viewer; I played around with the values a bit and noticed that it produced an interesting effect. |
Type: Demo
Requires:
DosBox 0.62+ Downloads: Source Executable
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