using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TribbleExtinction
{
    public class Weapon
    {
        float rechargeTime;


        public virtual void fire(Vector2 nLoc)
        {

        }

        public virtual void update(MouseState cMouse, GameTime cTime)
        {
        }

        public virtual void render(SpriteBatch spriteBatch)
        {

        }

    }
}
